Abstract:
Augmented Reality (AR) & Virtual Reality (VR) are now wide open to all fields. The
objectives of this study are to analyze the comparison of trend research on the top 200
cited AR and VR publications in all areas, to identify the comparison of trend mapping
visualization on AR and VR publications in Physics learning research, to compare the top
10 most productive author of the AR and VR in Physics learning research, to determine
the top-cited author, subject areas and affiliation of the AR and VR in Physics learning
research, to analyze the comparison of the distribution of AR and VR publications in
Physics learning research. This research analyzes bibliometrics on 'AR' and 'VR'
keywords as general fields and specifies it to implement AR and VR in Physics education
and compare them. The metadata gathered is from the Scopus database and investigated
by VOSViewer. This research shows that the trend of research in AR and VR in all fields
is increasing each year. The top keywords used in AR and VR to Physics learning are 'AR'
and 'VR', with total link strengths of 479 and 1,882. AR and VR can be integrated into the
classroom from toddler to secondary school. Implications of the review of the top 10 cited
publications require more improvement and optimization of AR and VR stability. KEYWORDS:
Augmented reality,
bibliometric,
physics learning,
virtual reality.