Abstract:
After the pandemic, people began to adjust to the changes during the
pandemic. The rapid progress and development of information and
technology are now entering the world of education. Information
technology has begun to be widely used to support the smooth running of
the teaching and learning process, one of which is to support student
learning outcomes. This study aimed to determine the differences in student
learning outcomes in the control and experimental classes by considering
students' learning motivation. This type of research is an experimental
study with a 2×2 factorial design. Discrete mathematics learning outcomes
for even-semester students in 2021/2022 will be grouped based on learning
media (PowerPoint and Kahoot) and student motivation (high and low). To
find out the differences in student learning outcomes, a 2-way ANOVA test
was carried out using SPSS. The results of this study show significant
differences in student learning outcomes between students with high
learning motivation and those with low learning motivation. There is no
significant difference in learning outcomes between Kahoot learning media
and PowerPoint learning media. Then it is known that other factors affect
student concentration; namely, an interaction between learning media and
learning motivation influences students' learning outcomes. The Kahoot
media was proven to make the learning atmosphere more fun during the
learning activities. Students were more active in participating in the
learning process.