Description:
Limited access to information due to the unavailability of internet connection in remote areas of Indonesia,
especially in South Kalimantan, causes low mathematics achievement of students in junior high school,
so still, require offline packages of learning such as interactive multimedia learning, therefore this study
aims to develop interactive multimedia learning of pyramid and prism. The research was applied Luther
(1994) method that consists of six steps: concept, design, collecting material, assembly, testing, and
distribution, and for the development was using Macromedia Authorware. The result is an interactive
multimedia learning pyramid and prism with following the description of the steps of developments.
Keywords: interactive multimedia pyramid and prism, mathematics achievement.