dc.contributor.author | Dewantara, Dewi | |
dc.contributor.author | Wati, Mustika | |
dc.contributor.author | Misbah, Misbah | |
dc.contributor.author | Mahtari, Saiyidah | |
dc.contributor.author | Haryandi, Surya | |
dc.date.accessioned | 2024-06-04T05:45:46Z | |
dc.date.available | 2024-06-04T05:45:46Z | |
dc.date.issued | 2020-06-05 | |
dc.identifier.uri | https://iopscience.iop.org/article/10.1088/1742-6596/1491/1/012045/meta | |
dc.identifier.uri | https://repo-dosen.ulm.ac.id//handle/123456789/33665 | |
dc.description.abstract | This article focuses on analyzing the effectiveness of applying Game Based Learning on Logic Gate Material to student learning outcomes. This type of research is quantitative descriptive. This study uses a one group pretest and posttest design. This study uses a one group pretest and posttest design. The treatment given in this research is the application of game based learning. Game based learning using the game "Circuit Scramble.apk. This research was conducted at the Physics Education Study Program at Lambung Mangkurat University. The research subjects are Physics education students taking digital electronics courses in 2019. Data is collected using pre-test and post-test about logic gate. Pre-test and post-test data were tested for normality then N-gain test. N-gain test results obtained a value of 0.703. Therefore, it can be concluded that the effectiveness of the application of game based learning is in the high category. Thus, Game based learning on effective logic gate material is applied to improve student learning outcomes. | en_US |
dc.language.iso | en | en_US |
dc.publisher | JPCS IOP Publishing | en_US |
dc.subject | Game Based Learning | en_US |
dc.subject | logic gate | en_US |
dc.title | The Effectiveness of Game Based Learning on The Logic Gate Topics | en_US |
dc.type | Article | en_US |