Repo Dosen ULM

50 Games in English Language Teaching

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dc.contributor.author RUSMANAYANTI, ASMI
dc.contributor.author MU'IN, FATCHUL
dc.contributor.author AMELIA, RIZKY
dc.date.accessioned 2023-05-31T00:10:34Z
dc.date.available 2023-05-31T00:10:34Z
dc.date.issued 2020
dc.identifier.citation APA en_US
dc.identifier.isbn 978-623-93635-4-3
dc.identifier.uri https://repo-dosen.ulm.ac.id//handle/123456789/32018
dc.description.abstract Many second and foreign language (L2) educators are envious that an activity like digital gaming seems to have such power to engage and teach, and rightly ask themselves whether they might harness some of that capacity for teaching language. Many students these days play digital games— some are truly avid gamers—and if we could just transfer a bit of that gaming enthusiasm, engagement, and motivation to language learning, we just know it would be easier and more effective. en_US
dc.language.iso en_US en_US
dc.publisher CV. Eco Banjarmasin en_US
dc.subject Games, English, language, teaching en_US
dc.title 50 Games in English Language Teaching en_US
dc.title.alternative A Lighter side of Teaching and Learning English, A Step-by-Step Teaching and Learning Games Compilation en_US
dc.type Book en_US


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