dc.contributor.author |
DEWANTARA, DEWI |
|
dc.date.accessioned |
2023-04-05T06:21:51Z |
|
dc.date.available |
2023-04-05T06:21:51Z |
|
dc.date.issued |
2022-09-30 |
|
dc.identifier.uri |
https://repo-dosen.ulm.ac.id//handle/123456789/27882 |
|
dc.description.abstract |
The low problem-solving skills of students and the lack of ability of students to
apply the physics concepts they have learned in real life have encouraged
researchers to develop electronic teaching materials containing traditional South
Kalimantan games. This research is expected to be able to obtain valid, practical,
and eêective electronic teaching materials so that they are feasible and can be
applied in training students' problem-solving skills. This study uses the ADDIE
model and includes the type of research and development (R&D). The
development was carried out in a ëeld test at SMA N 6 Banjarmasin. Data
collection is done using validation instruments, learning implementation sheets,
and learning outcomes tests that are combined with problem-solving skills. The
data were analyzed by quantitative descriptive analysis where the results
obtained showed that: (1) electronic teaching materials containing traditional
games obtained valid categories (2) electronic teaching materials including
practical based on the assessment of the implementation of the lesson plan
meet the practical category; and (3) the electronic teaching materials developed
are also eêective because n-gain of 0.78 is in the high category. Thus, electronic
teaching materials containing traditional games developed are feasible to train
students' solving skills in learning physics |
en_US |
dc.publisher |
Universitas Lambung Mangkurat |
en_US |
dc.subject |
Research Subject Categories::SOCIAL SCIENCES::Social sciences::Education |
en_US |
dc.title |
Development of Electronic Teaching Material Containing South Kalimantan’s Traditional Game to Improving Students’ Problem-Solving Ability |
en_US |
dc.type |
Article |
en_US |