Repo Dosen ULM

Efektivitas Intensitas Bermain Peran untuk meningkatkan Efikasi Diri Mahasiswa dalam Memberikan Tes Psikologi

Show simple item record

dc.contributor.author RACHMAH, DWI NUR
dc.date.accessioned 2021-09-08T07:02:28Z
dc.date.available 2021-09-08T07:02:28Z
dc.date.issued 2021-07-05
dc.identifier.uri https://repo-dosen.ulm.ac.id//handle/123456789/21088
dc.description.abstract Psychology students need to master psychologicaltest, butthe problem that occurs is that students are not ready before giving test to participants. Learning innovations that can be done to be applied to the real situations are known as role play learning. Through appreciation of this Increased skills can encourage increased variable self-efficacy in psychology students. The aim ofthe studywasto study the effectiveness of role playing to improve self-efficacy of students. Sample in the study were students. This study uses a quasi-experimental method with one group pretest and posttest design using self-efficacy scale. Data analysis used parametric statistical t-test. Data analysis showing the value of t = -6,537 with p <0.01. Thisis meansthere is a difference at 99% level ofselfefficacy between before and after a method of role playing given. Keywords: Role Playing; Self-Efficacy; Students; Psychological Test en_US
dc.publisher Universitas Lambung Mangkurat en_US
dc.subject Research Subject Categories::MEDICINE::Physiology and pharmacology en_US
dc.title Efektivitas Intensitas Bermain Peran untuk meningkatkan Efikasi Diri Mahasiswa dalam Memberikan Tes Psikologi en_US
dc.type Article en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Browse

My Account