Description:
Abstract
Limited access to information due to the unavailability of internet connection in remote areas of
Indonesia, especially in South Kalimantan, causes low mathematics achievement of students in
junior high school, so still, require offline packages of learning such as interactive multimedia
learning, therefore this study aims to develop interactive multimedia learning of pyramid and
prism. The research was applied Luther (1994) method that consists of six steps: concept, design,
collecting material, assembly, testing, and distribution, and for the development was using
Macromedia Authorware. The result is an interactive multimedia learning pyramid and prism
with following the description of the steps of developments.
Keywords: interactive multimedia pyramid and prism, mathematics achievement.